ScreenHub stands firm as Australia’s leading voice in Games journalism amid industry-wide decline
- ScreenHub

- Oct 20
- 2 min read
MEDIA RELEASE
Melbourne, Australia — 20 October 2025 As dedicated Games coverage continues to vanish from Australian media, ScreenHub has strengthened its position as the country’s most consistent and credible source of Games journalism, most recently through its exclusive, in-depth reporting from the 2025 Melbourne International Games Week (MIGW), in conjunction with Creative Victoria.
Australia’s Games industry is booming: Australians spent $4.4 billion on games and digital game hardware in 2023, and the local market is projected to reach US$6.8 billion in 2025. Yet while the creative and economic impact of Games continues to surge, the journalism covering it has been shrinking fast.
Over the past few years, major Australian Games outlets including Kotaku Australia, Hyper Magazine, Game Informer Australia, Good Game, and ScreenPLAY have all closed. According to the Australian Communications and Media Authority, the number of people working in journalism nationally declined by 19% between 2011 and 2021 — leaving fewer reporters to cover one of Australia’s fastest-growing creative sectors. Against this backdrop, ScreenHub remains one of the few independent publications investing in specialist Games coverage.
“While many outlets have scaled back or eliminated their Games reporting, ScreenHub continues to invest in it,”
said Paul Dalgarno, Head of Content at Creative Hubs Group, ScreenHub’s parent company.
“Australia’s Games industry deserves the same level of cultural coverage and critical engagement as film, television or literature — and we’re proud to provide it.”
Paul Dalgarno, Head of Content at Creative Hubs Group
ScreenHub’s coverage of MIGW, which concluded on 12th October and is their fourth year working with Creative Victoria to bring this industry and consumer event to life, featured exclusive interviews with leading game developers and industry leaders including Ben Ee from Summerfall Studios and Johnny Galvatron from games studio Beethoven & Dinosaur, shaping the next generation of Games professionals.
The publication’s focus is timely: Australia’s Games development sector generated $339 million in revenue last financial year, employing 2,465 people, with 93% of revenue earned through exports. Despite this success, the decline in Games media leaves few dedicated outlets connecting local creators to global audiences and discourse.
“Games are not just entertainment — they’re visual-first storytelling, design, art and technology combined,”
said Creative Hubs Group Chief Commercial Officer, Mimi Curran.
“Our role is to ensure that this industry’s creative and cultural achievements are visible, documented and celebrated.”
Creative Hubs Group Chief Commercial Officer, Mimi Curran.
ScreenHub’s leadership in Games journalism aligns with its wider mission to inform, connect and champion Australia’s screen and creative communities — spanning games, film, television, digital media, and interactive entertainment as well as the arts - visual and performing, literature, fashion, architecture and design through its sister brand, ArtsHub.
About ScreenHub
ScreenHub is Australia’s leading online resource for the Games and Screen professionals and enthusiasts. Part of the Creative Hubs Group, ScreenHub delivers breaking news, reviews, analysis, and commentary across games, film, television and digital production, supporting professionals, creators, and students across Australia’s creative ecosystem.
For more information, visit www.screenhub.com.au or follow ScreenHub on Linkedin.

